Programming
Core languages used for plugins, tools, scripts, and application development.
01 / About
Known as Mobin, I am based in Urmia, Iran and focused on game mod development and automation. I started coding for games and mods in my early teens, and I enjoy turning practical ideas into clear, maintainable tools.
My work centres on efficient plugins for Oxide/uMod, along with server-side systems that are reliable, useful, and easier to manage. I am interested in C#, C++, Godot, .NET development, fullstack tools, automation scripts, APIs, and server-side optimisation.
I currently work with DarkGaming, developing plugins, anti-cheat systems, game launchers, and related server enhancements.
Small personal note: I own two characters — a reminder to keep creativity and curiosity in the build process.
02 / Skills
A working set of languages, frameworks, and environments used across modding, desktop tools, automation, and server development.
Core languages used for plugins, tools, scripts, and application development.
Modding ecosystems and interactive project experimentation.
Application frameworks for desktop interfaces and web utilities.
Reliability-focused utilities for game servers and connected workflows.
Data storage used in management systems and practical server tools.
Everyday tools for building, testing, managing, and shipping work.
Proficiency
Self-rated percentages from my GitHub profile README — approximate confidence levels, not certifications or test scores.
03 / Current focus
DarkGaming
Developing plugins, anti-cheat systems, game launcher work, server automation, and gameplay or server enhancements for DarkGaming.
04 / Projects
A concise overview of management tools, Rust server work, security systems, launchers, and interactive development projects.
01 / MANAGEMENT
A full-featured management system for tracking books and students.
02 / MODDING
Lua and C# plugins for Rust servers on Oxide/uMod, including automation scripts and gameplay enhancements.
03 / AUTOMATION
Scripts and small applications for server management, logging, and event handling.
04 / DARKGAMING
Custom plugins, systems, and enhancements for DarkGaming servers.
05 / SECURITY
An anti-cheat plugin for Rust designed to detect and prevent cheating on servers.
06 / LAUNCHER
A custom launcher for Rust servers with updates, patching, and server connection management.
07 / INTERACTIVE
Game-development experiments and interactive projects built with Godot and C#.
05 / Contact
Open to collaborating on game mods, automation tools, server systems, and interactive projects.