Mobin Moharrami

Developer profile

Mobin Moharrami

Game Mod Developer & Automation Enthusiast

Game mod developer and automation enthusiast focused on building efficient, reliable plugins, server tools, and interactive projects.

Urmia, Iran

01 / About

Built for the systems behind the game.

Known as Mobin, I am based in Urmia, Iran and focused on game mod development and automation. I started coding for games and mods in my early teens, and I enjoy turning practical ideas into clear, maintainable tools.

My work centres on efficient plugins for Oxide/uMod, along with server-side systems that are reliable, useful, and easier to manage. I am interested in C#, C++, Godot, .NET development, fullstack tools, automation scripts, APIs, and server-side optimisation.

I currently work with DarkGaming, developing plugins, anti-cheat systems, game launchers, and related server enhancements.

Small personal note: I own two characters — a reminder to keep creativity and curiosity in the build process.

02 / Skills

A practical, systems-minded toolkit.

A working set of languages, frameworks, and environments used across modding, desktop tools, automation, and server development.

Programming

Core languages used for plugins, tools, scripts, and application development.

C# · strongPython · strongC++ · working knowledgeLua · working knowledge

Game development

Modding ecosystems and interactive project experimentation.

Oxide/uMod · advancedGodot · developing

Frameworks & desktop

Application frameworks for desktop interfaces and web utilities.

.NETWPFWinFormsFlask

Backend & systems

Reliability-focused utilities for game servers and connected workflows.

API developmentAutomationServer-side optimisation

Databases

Data storage used in management systems and practical server tools.

MySQLSQLite

Tools & environments

Everyday tools for building, testing, managing, and shipping work.

GitVS CodeLinuxWindows

Proficiency

Skill confidence, as published on GitHub.

Self-rated percentages from my GitHub profile README — approximate confidence levels, not certifications or test scores.

WinForms100%
Oxide/uMod95%
API Development95%
C#90%
Python90%
.NET90%
WPF90%
VS Code90%
MySQL85%
SQLite85%
Linux85%
Git70%
Godot60%
C++55%
Flask40%
Lua30%

03 / Current focus

Building for DarkGaming.

DarkGaming

Game Mod Developer & Systems Builder

Developing plugins, anti-cheat systems, game launcher work, server automation, and gameplay or server enhancements for DarkGaming.

Visit DarkGaming
Plugin developmentAnti-cheat systemsServer automationLauncher work

04 / Projects

Selected systems & experiments.

A concise overview of management tools, Rust server work, security systems, launchers, and interactive development projects.

01 / MANAGEMENT

LibraryApp

A full-featured management system for tracking books and students.

C#.NETMySQL / SQLite

02 / MODDING

Rust Game Plugins

Lua and C# plugins for Rust servers on Oxide/uMod, including automation scripts and gameplay enhancements.

Oxide/uModLuaC#

03 / AUTOMATION

Automation Tools

Scripts and small applications for server management, logging, and event handling.

PythonServer toolsLogging

04 / DARKGAMING

DarkGaming Projects

Custom plugins, systems, and enhancements for DarkGaming servers.

Custom systemsServer enhancements

05 / SECURITY

AntiCheat System

An anti-cheat plugin for Rust designed to detect and prevent cheating on servers.

RustServer security

06 / LAUNCHER

Game Launcher

A custom launcher for Rust servers with updates, patching, and server connection management.

Desktop toolsUpdates & patching

07 / INTERACTIVE

Godot Projects

Game-development experiments and interactive projects built with Godot and C#.

GodotC#
Details available on GitHub

05 / Contact

Let's build something useful.

Open to collaborating on game mods, automation tools, server systems, and interactive projects.